#ifndef STEERING_OUTPUT_H
#define STEERING_OUTPUT_H

#include "Vec3.h"

namespace Engine
{
	struct SteeringOutput
	{
		Vec3 linear;
		float angular;
 
		SteeringOutput():angular(0.0f){}
		SteeringOutput(const Vec3& _linear, float _angular):linear(_linear), angular(_angular){}

		void Reset() {linear = Vec3(); angular = 0.0f;}
	};
}

#endif